Document Type

Other

Publication Date

1-31-2002

Abstract

Network games are becoming increasingly popular, but their traffic patterns have received little attention from the academic community. The network traffic patterns of the multiplayer games Counter-strike and Starcraft were examined and documented. Analysis focused on bandwidth usage and packet size. The games were found to have small packets and typically low bandwidth usage, but traffic patterns varied widely between games.

DOI

WPI-CS-TR-02-04

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