Document Type

Article

Publication Date

2015

Abstract

With the advances of technology, gaze is becoming increasingly an attractive and viable interaction method in games. In particular, gaze is likely to provide a natural way of interaction in some games. However, little work has been done to design games that use gaze as an interaction method and test users’ reactions to it. Additionally, despite the fact that Generation Y and Baby Boomers form a sizable population of gamers, little work has been done to see if users' generation can influence the experience of gaze interaction in a game. To address this need we developed a gaze-enabled memory game. We then compared the experience of the newly developed gazeenabled game between Generation Y and Baby Boomer users.

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