Advanced 3D Rendering : Adaptive Caustic Maps with GPGPU
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open in viewerGraphics researchers have long studied real-time caustic rendering. The state-of-the-art technique Adaptive Caustic Maps provides a novel way to avoid densely sampling photons during a rasterization pass, and instead adaptively emits photons using a deferred shading pass. In this project, we present a variation of adaptive caustic maps for real-time rendering of caustics. Our algorithm is conceptually similar to Adaptive Caustic Maps but has a different implementation based on the general-purpose computing pipeline provided by OpenGL version 4.3. Our approach accelerates the photon splitting process using compute shaders and bypasses various other performance overheads, ultimately speeding up photon generation considerably.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- E-project-050515-120022
- Advisor
- Year
- 2015
- Date created
- 2015-05-05
- Resource type
- Major
- Rights statement
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Thumbnail | Title | Visibility | Embargo Release Date | Actions |
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Adaptive_Caustic_Maps_Final.pdf | Public | Download |
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