Student Work

MODERN DIGITAL RIGHTS MANAGEMENT METHODS

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Previous Digital Rights Management (DRM) schemes used by the music industry on physical media have been ineffective and have caused problems for consumers.  As a result, the music industry transitioned to digital content by utilizing a successful internet-based DRM model.  The music industry recently adopted DRM-free content, yet the game industry still struggles with problems protecting physical media.  Media-based DRM models of the game industry are satisfactory at best, so internet-based DRM models are becoming increasingly popular.  Current trends in the game industry suggest that future DRM methods will be internet-based, as DRM-free methods can be fiscally illogical for use in the game industry.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Subject
Publisher
Identifier
  • E-project-051109-135624
Keyword
Advisor
Year
  • 2009
Date created
  • 2009-05-11
Location
  • Worcester
Resource type
Rights statement
Last modified
  • 2020-11-24

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