Student Work

Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T-Model

Public

Downloadable Content

open in viewer

This paper describes the development of a model which quantifies the effects of latency on a player’s perceived game quality in the networked first person shooter game Team Fortress 2, in an attempt to replicate and extend previous research done on other games. We conducted a study to measure the subjective quality of gameplay under various induced latency conditions. We determined that latency had a significant effect on a player's perceived quality of the game, yet did not significantly affect player performance. Using these data, we constructed the Team Fortress 2 G-model to predict the mean opinion score of Team Fortress 2 game based on known network conditions.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • E-project-031213-141112
Advisor
Year
  • 2013
Date created
  • 2013-03-12
Resource type
Major
Rights statement

Relations

In Collection:

Items

Items

Permanent link to this page: https://digital.wpi.edu/show/s7526d911