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Gamifying a High School Biology Curriculum

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Within the field of education there has been a significant push towards a more game-centric approach to learning. For this study, this author worked with the biology department of Farmington High School based in Farmington, Connecticut with the purpose of constructing and analysing the efficacy of a game-based curriculum. This goal was approached by developing a lesson plan and attaching a divergent, arching narrative to each topic covered. It was met with varying degrees of success amongst the student body as some found it helpful while others found it a nuisance, opting to skip past these sections of the assignments. It is hoped that this study will assist educators in developing a successful model for a gamified curriculum.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-101017-095819
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  • 2017
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  • 2017-10-10
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Permanent link to this page: https://digital.wpi.edu/show/8910jw179