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Storytelling in computer entertainment

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The purpose of this study was to experimentally determine the extent to which storytelling affected player commitment to a particular computer entertainment application. We gathered data using a custom built application for monitoring player activity. We analyzed our data based on amount of plot in the version the player played and on their MBTI personality types. We concluded that the level of plot does make a difference on people's playing habits.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • 03D069I
Keyword
Advisor
Year
  • 2003
Date created
  • 2003-01-01
Location
  • Worcester
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Permanent link to this page: https://digital.wpi.edu/show/st74cq972