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Tangram Race Mathematical Game: Combining Wearable Technology and Traditional Games for Enhancing Mathematics Learning

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The public in general and educational communities are aware of the importance of elementary math education in students' lives, as it establishes a cognitive and motivational foundation to reach higher levels of schooling. However, students usually learn passively in traditional instructivist modes, and tend to get bored and disengaged. In contrast, games can be a useful way to assist education and engage students. This thesis reports on a novel game learning environment for mathematics learning, the Tangrams Race, which attempts to inspire students to learn math, by combining traditional outdoor games and wearable technology in the form of Cyber Watches. The Tangrams Race, a physical game designed for elementary school students to play outdoors, is examined and tested in two studies to show that the game-based learning environment and the technology can enhance learning gains and inspire students interest to learn mathematics.

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  • English
Identifier
  • etd-120514-152346
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Year
  • 2014
Date created
  • 2014-12-05
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Last modified
  • 2023-10-09

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Permanent link to this page: https://digital.wpi.edu/show/kd17cs98h