Faculty Advisor

Charles Rich

Faculty Advisor

Mark Claypool

Faculty Advisor

Brian Moriarty

Identifier

etd-042816-125758

Abstract

In this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.

Publisher

Worcester Polytechnic Institute

Degree Name

MS

Department

Interactive Media and Game Development

Project Type

Thesis

Date Accepted

2016-04-28

Accessibility

Unrestricted

Subjects

GA, racing, fighting, robots, Genetic algorithms

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