In this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.
Worcester Polytechnic Institute
Interactive Media and Game Development
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Kachmar, Bohdan, "Using genetic algorithms as a core gameplay mechanic" (2016). Masters Theses (All Theses, All Years). 1176.
GA, racing, fighting, robots, Genetic algorithms