Faculty Advisor or Committee Member

Gillian M. Smith, Advisor

Identifier

etd-3121

Abstract

Holograms are a newer form of digital media. Digital media is changing traditional arts. They are also shaping how people play. How holograms have influenced play and crafting is not well understood. This project used dollhouses to examine how crafting a digital dollhouse relates to crafting a tangible dollhouse. Further, the project examined how playing in both dollhouses compares. Two dollhouses were created by the author/craftsperson. She reflects on her craft practices, relating her two experiences. Adult play testers describe their play experience in the holographic dollhouse and tangible dollhouse. The author’s experience creating is analyzed through its material, social and playful aspects. She found each dollhouses had both material and immaterial qualities. She preferred playing alone in the dollhouses and found the creation process of the dollhouses was both play and work at the same time. The play testers’ experience was also examined through material, social and playful characteristics. Their responses to the survey indicated that grasping objects was difficult in both dollhouses. They reported that they would have preferred to play alone in the dollhouses and that both dollhouses felt playful. An area of potential research that was uncovered involved a question of ownership of the dollhouse and how this may have changed the results of the study.

Publisher

Worcester Polytechnic Institute

Degree Name

MS

Department

Interactive Media and Game Development

Project Type

Thesis

Date Accepted

2019-04-19

Accessibility

Unrestricted

Subjects

dollhouse, craft, materiality, social interaction, play, hologram

Share

COinS