Faculty Advisor or Committee Member

Brian J. Moriarty, Advisor

Faculty Advisor or Committee Member

Brain Moriarty, Committee Member

Identifier

etd-3871

Abstract

This report discusses the design and development of Wu, a 2D action game intended to serve as a means for exporting Chinese popular culture to Western players. Developed with the Unity engine, the game features a dynamic difficulty system that monitors player behavior and automatically modifies the content to better match the observed level of skill. Feedback from playtesting confirmed that the dynamic difficulty adjustment significantly increased the probability of completing the game, and that most players acquired a better understanding of the Wuxia genre on which the game is based.

Publisher

Worcester Polytechnic Institute

Degree Name

MS

Department

Interactive Media and Game Development

Project Type

Thesis

Date Accepted

2020-05-15

Accessibility

Unrestricted

Subjects

Wuxia, Chinese Culture, Dynamic difficulty, Game

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