Title

Xeero

Faculty Advisor

Brian Moriarty

Faculty Advisor

Keith Zizza

Faculty Advisor

Britton Snyder

Abstract

This paper discusses the design and development of the action-puzzle-platforming game Xeero, constructed from our own custom engine, original art, and original sound assets. Despite a small development team, we strove to create a highly-polished and marketable interactive experience. This paper discusses the methodology employed, results gained, and challenges faced by each member of the team in pursuit of this goal.

Publisher

Worcester Polytechnic Institute

Degree Name

MS

Department

Interactive Media and Game Development

Project Type

Thesis

Date Accepted

2015-04-27

Accessibility

Unrestricted

Subjects

XNA, puzzle-platformer, game development, xeero

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