Michael A. Gennert
Elke A. Rundensteiner
Neil T. Heffernan
Student gaming behavior in intelligent tutoring systems (ITS) has been correlated with lower learning rates. The goal of this work is to identify such behavior, produce interventions to discourage this behavior, and by doing so hopefully improve the learning rate of students who would normally display gaming behavior. Detectors have been built to identify gaming behavior. Interventions have been designed to discourage the behavior and their evaluation is discussed.
Worcester Polytechnic Institute
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted. If you have any questions, please contact firstname.lastname@example.org.
Forbes-Summers, Elijah, "Trying to Reduce Gaming Behavior by Students in Intelligent Tutoring Systems" (2010). Masters Theses (All Theses, All Years). 678.
knowledge tracing, gaming the system, assistment, intelligent tutoring system