Manzo, Vincent Joseph
Students often struggle learning math concepts. Educational video games could help mitigate this problem by providing an immersive learning environment that complements the traditional classroom setting. The objective of this project was to introduce basic math concepts through a fun, accessible, and engaging music-oriented educational video game prototype, and ascertain knowledge as to the efficacy of this tool as a self-directed learning aid. Additionally, the prototype game we developed includes a set of assessment tools that teachers could use to monitor students’ progress. The prototype was distributed to WPI students to conduct usability testing and provide feedback via survey. Our data suggest that this educational game has potential as a viable resource for self-directed education.
Worcester Polytechnic Institute
Interactive Qualifying Project
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Humanities and Arts