The goal of this project is to teach elementary mathematics and number sense through the use of a cyber-watch or smartphone. The device enables an alternate learning style fueled by the use of interactive games and other technologies. The hope is to augment the learning process for students that do not learn well in a traditional classroom by providing a fun and engaging learning style. Blending wireless wearable technology, educational games, mathematics, and real time reporting could very well lead to accelerated learning. The outcome of this project is a novel infrastructure, which allows for the creation of a myriad of interactive embodied learning experiences for students of all ages.
Worcester Polytechnic Institute
Interactive Qualifying Project
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Social Science and Policy Studies