Agu, Emmanuel O.
Claypool, Mark L.
The goal of this project was to develop a questionnaire that accurately measures exergame enjoyment. This questionnaire can be used to improve future exergames by providing an understanding of exergame enjoyment. As a result, improved exergames can increase physical activity across many user demographics that would otherwise not engage in exercise. Throughout this project, user tests were utilized in order to understand how players enjoy two exergames: Pokémon Go (Niantic, 2016) and Just Dance Now! (Ubisoft, 2014). A validation process was developed to prove that the questionnaire accurately assesses user exergame enjoyment. Our results suggest that the developed questionnaire, the "Exergame Enjoyment Questionnaire (EEQ)" accurately assesses user exergame enjoyment.
Worcester Polytechnic Institute
Interactive Qualifying Project
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