The process of educating the public about science is a difficult task when the numerous variables are taken into account. The task becomes even more difficult if the science in question is based around computers. The world of animation has become a science of its own that is now based solely around computers. This project focuses on the creation of two separate interpretations that will educate the public in the science of animation. These interpretations will use physical models to educate the public in two dimensional modeling as well as three dimensional texturing without the use of computers. The projects secondary focus is to create an evaluation plan for the interpretations so that they may be evaluated by interested organizations and adjusted to better suit their needs.
Worcester Polytechnic Institute
Interactive Qualifying Project
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Chemistry and Biochemistry
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