This IQP proposes a radical feminist critique of the video game industry. It explores the conflicts arising at the intersection of video games, gender, violence, masculinity, and militarism, and argues that the industry as a whole reinforces an unjust set of gendered political power relations. This paper strives to understand the problems and conflicts existing at the core of video game design, and charts new paths toward challenging games, gamers, and the industry from a feminist perspective.
Worcester Polytechnic Institute
Interactive Qualifying Project
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Humanities and Arts