Faculty Advisor
Moriarty, Brian J.
Faculty Advisor
Sanbonmatsu, John
Abstract
This paper analyzes the ethics of producing video games with violent, militaristic, or stereotypical themes. The authors argue that video games shape the social ideologies that players hold and that the current video game industry promotes unjust ideas. The authors attempted to design a socially responsible game and analyze its ethical content. Social responsibility in video games is a difficult task due to market pressures, technological limitations, and a lack of understanding of the issue within the video game industry.
Publisher
Worcester Polytechnic Institute
Date Accepted
March 2011
Project Type
Interactive Qualifying Project
Copyright Statement
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Accessibility
Unrestricted
Advisor Department
Computer Science
Advisor Department
Humanities and Arts
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