Claypool, Mark L.
This paper describes the effect of latency on the performance in League of Legends. We created a calculation method for the deadline and precision of an ability of a champion in League of Legends. Deadline is calculated as the time it takes to finish an ability; precision is calculated using the area of effect of an ability over the screen size. We ran a user study for a few chosen abilities to measure the performance of a player at different levels of latencies. Our results suggest that deadline has more impacts on performance than precision. From the results, we also formulated a function of decision and deadline which has an exponential decay relationship with the effect on the ability to hit from latency.
Worcester Polytechnic Institute
Interactive Qualifying Project
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