Faculty Advisor

Claypool, Mark L.

Faculty Advisor

Finkel, David

Abstract

This paper describes the effects of latency and jitter on the enjoyment and performance of playing the online multiplayer first person shooter game Team Fortress 2. We ran a study to measure the performance of the player and the enjoyment of the game under various latency and jitter conditions. We analyzed data gathered from the game and questionnaires to find correlations for player performance or enjoyment at latency and high jitter versus just high latency. Our results suggest that higher latency makes a difference in gameplay, but there is no correlation for players performing better or worse with latency and jitter compared to just high latency.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2016

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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