Moriarty, Brian J.
This paper looks at two Western first-person shooters, Shogo: Mobile Armor Division and F.E.A.R.: First Encounter Assault Recon, which successfully transplant Japanese cultural elements into their design. Shogo captures the essence of mecha anime by seamlessly blending the man-machine bond characteristic of Japanese mechs with the first-person perspective, enabling players to ‘become’ the pilot/robot and fully immerse themselves into an anime experience. F.E.A.R. embodies the sense of vulnerability of Japanese horror films by making use of dark, dreary environments and chilling sound effects to heighten tension. The author argues that Japanese-influenced FPSs can make for riveting experiences when Eastern cultural elements and Western game mechanics are harmoniously mixed.
Worcester Polytechnic Institute
Interactive Qualifying Project
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