Faculty Advisor

Moriarty, Brian J.

Abstract

This project examines the current state of computer game design literature by comparing and analyzing twelve of the most popular game design textbooks. It is determined that few textbooks labeling themselves as "game design" books actually provide useful insight into the practice of game design and even fewer attempt to construct a theory of it. Two observations have been made: there is a need for more textbooks about game design theory and there is a glut of superficial, useless books.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2011

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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