Student Work

Validation of a Taxonomy for Player Actions with Latency and Network Games

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This project was designed to study the validity of a taxonomy to classify the impact of player actions with latency. We utilized a commercial game to simulate latency in a first person shooter match where participants competed against a computer controlled opponent. The participants utilized three different weapons: a shotgun, a rocket launcher, and a sniper rifle. Each weapon was designed to embody different characteristics of the taxonomy axes: precision, impact, and deadline. Overall, we partially confirmed the validity of a previous taxonomy. Our findings fit the taxonomy in regards to the impact of damage and the weapon’s shooting speed on a player’s performance but the results were inconclusive on other aspects of player actions.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-032416-023643
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Year
  • 2016
Date created
  • 2016-03-24
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