Claypool, Mark L.
This project was designed to study the validity of a taxonomy to classify the impact of player actions with latency. We utilized a commercial game to simulate latency in a first person shooter match where participants competed against a computer controlled opponent. The participants utilized three different weapons: a shotgun, a rocket launcher, and a sniper rifle. Each weapon was designed to embody different characteristics of the taxonomy axes: precision, impact, and deadline. Overall, we partially confirmed the validity of a previous taxonomy. Our findings fit the taxonomy in regards to the impact of damage and the weapon’s shooting speed on a player’s performance but the results were inconclusive on other aspects of player actions.
Worcester Polytechnic Institute
Interactive Qualifying Project
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