O'Donnell, Dean Michael
This project's purpose was to experimentally determine whether strategies incentivized in a videogame influenced the strategies used by players in real world conflicts. The study tested for several strategies both inside and outside the context of a game. It was necessary to develop new experimental methodologies to test for a change in strategy because prior studies had used monitored play to test for changes in player behavior which due to the nature of games will not reflect real world decisions.
Worcester Polytechnic Institute
Interactive Qualifying Project
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Social Science and Policy Studies
Humanities and Arts