Faculty Advisor

John, Melissa-Sue

Faculty Advisor

O'Donnell, Dean Michael

Abstract

This project's purpose was to experimentally determine whether strategies incentivized in a videogame influenced the strategies used by players in real world conflicts. The study tested for several strategies both inside and outside the context of a game. It was necessary to develop new experimental methodologies to test for a change in strategy because prior studies had used monitored play to test for changes in player behavior which due to the nature of games will not reflect real world decisions.

Publisher

Worcester Polytechnic Institute

Date Accepted

May 2012

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Social Science and Policy Studies

Advisor Department

Humanities and Arts

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