Faculty Advisor

Moriarty, Brian J.

Abstract

This report examines the history and future application of irrevocability in video games. Decision making is an essential part of playing video games and irrevocability negates replayability by disallowing alternate decisions. We found that successful games with this theme exhibit irreversibility in both story and game mechanics. Future games looking to use irrevocability well must create an ownership that the player feels towards the experience by balancing these two mechanics.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2012

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

IMGD - Faculty

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