Manzo, Vincent Joseph
This study examined the effectiveness of a video game prototype designed to embody an informal learning approach in a musical context. A survey method was used to test the validity of the prototype as an engaging and accessible informal learning task. The results of the survey suggest that the prototype kept players’ interests and provided some accessibility to both musicians and non-musicians in terms of playability.
Worcester Polytechnic Institute
Interactive Qualifying Project
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Humanities and Arts