Faculty Advisor

Doyle, James Kevin

Faculty Advisor

Finkel, David

Abstract

This study tested the effects of introducing written character stories on a player's decision process in role playing games. Participants read a short character story, being told that this character would be the person the subject was to portray in a game. We found little correlation between what character information players were given and what decisions were made in game. Instead, results indicated that players will do what seems to be more fun or beneficial to the progression of the game.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2008

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Social Science and Policy Studies

Advisor Department

Computer Science

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