Faculty Advisor
Phillies, George D.J.
Abstract
Video games are a well-established and expanding medium. There is a notable lack of a classification system that is accurate and quantified; not much research has been done towards the creation of a classification system. This work has addressed this problem, and is progressing towards creating video game classification systems that are precise, quantified, and data-driven.
Publisher
Worcester Polytechnic Institute
Date Accepted
March 2010
Project Type
Interactive Qualifying Project
Copyright Statement
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Accessibility
Unrestricted
Advisor Department
Physics