Faculty Advisor

Phillies, George D.J.

Abstract

Video games are a well-established and expanding medium. There is a notable lack of a classification system that is accurate and quantified; not much research has been done towards the creation of a classification system. This work has addressed this problem, and is progressing towards creating video game classification systems that are precise, quantified, and data-driven.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2010

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Physics

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