Faculty Advisor

Manzo, Vincent Joseph


When used in informal learning environments, self-directed exploration can be a great learning tool. By their nature, video games can be designed to effectively facilitate self-directed exploration, and can be a powerful learning tool by providing an engaging setting in which to learn. The goal of this project was to create a game environment that would facilitate self-directed exploration by adapting various learning methods for use in the planning of the prototype game environment. Our team conducted a study through which college students explored the environment and answered a survey to determine whether the team had succeeded on the topic.


Worcester Polytechnic Institute

Date Accepted

January 2017

Project Type

Interactive Qualifying Project



Advisor Department

Humanities and Arts