Faculty Advisor

Manzo, Vincent Joseph

Abstract

When used in informal learning environments, self-directed exploration can be a great learning tool. By their nature, video games can be designed to effectively facilitate self-directed exploration, and can be a powerful learning tool by providing an engaging setting in which to learn. The goal of this project was to create a game environment that would facilitate self-directed exploration by adapting various learning methods for use in the planning of the prototype game environment. Our team conducted a study through which college students explored the environment and answered a survey to determine whether the team had succeeded on the topic.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2017

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

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