Wilkes, John M.
A previous project team created a Live Role Playing Game to teach about issues facing the IAEA in regulating nuclear technology. Following game development, their plans for a classroom field test fell through. Our goal was to critique, revise and run the game, assessing it in both a classroom and a public interest group "consciousness raising event" environment (for our Sponsor Student Pugwash USA). The emphasis of our field test is on the assessment of both logistics and educational success. This portion of the report will emphasize the analysis of the field test data and include a grounded estimate, using data gathered in class, about how the game would work outside of the classroom environment, for the sponsor. There will also be recommendations for how to use the game in a classroom setting. The final revised version of the game will be submitted in Sept. 2007 by my partner, Keith Craig.
Worcester Polytechnic Institute
Interactive Qualifying Project
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Social Science and Policy Studies