Many important questions about video games appear daunting and unanswerable to game developers, largely because the developers are rooted in scientific culture that requires quantitative answers to problems. This paper applies different philosophical methods, such as critical theory and negative dialectic, to video games, to attain an understanding of games that we did not previously have. The unanswerable is only unanswerable as such in the framework of instrumental reason.
Worcester Polytechnic Institute
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