Claypool, Mark L.
Previous studies have shown that an interactive tool tends to educate users better than a pure textual source. I wished to test whether these results hold for state budgeting, since this is generally regarded as uninteresting. If users could be motivated to learn about budgeting, they could be motivated to learn about many topics. A large user study with the previously-developed MassBalance game showed the interaction motivated students to spend more time learning, irrespective of their lack of interest in the topic.
Worcester Polytechnic Institute
Interactive Qualifying Project
Access to this report is limited to members of the WPI community. Please contact a project advisor or their department to request access
Restricted-WPI community only