Wilkes, John M.
The live action role playing game Moon Race: the Game was developed for use as a consciousness raising event for use in a conference setting. The objective was to leave players with a greater sense of the social implications of lunar development. Accommodating up to 30 players, the game placed participants in delegations of three representatives per nation, and asked them to defend their nation's interests. The game uses a competitive model and overlapping subplots to stimulate active discussion and interest. The game shows great potential as an effective means of communicating the importance of international lunar policy to a diverse audience.
Worcester Polytechnic Institute
Interactive Qualifying Project
Access to this report is limited to members of the WPI community. Please contact a project advisor or their department to request access
Restricted-WPI community only
Social Science and Policy Studies