Faculty Advisor

Wilkes, John M.

Abstract

The purpose of this study was to experimentally determine the extent to which storytelling affected player commitment to a particular computer entertainment application. We gathered data using a custom built application for monitoring player activity. We analyzed our data based on amount of plot in the version the player played and on their MBTI personality types. We concluded that the level of plot does make a difference on people's playing habits.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2003

Project Type

Interactive Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Social Science and Policy Studies

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