Gamification is the act of changing human behavior by making activities more enjoyable by making them more game-like. This could be as simple as adding rewards for completing menial tasks like giving yourself a gold star for completing all your paperwork. Gamification can also be done through more complex, corporate sponsored projects. To us, Gamification should be implemented without having to offer material incentives to change a person’s behavior. Over the past few months three attempts were made on the WPI campus to demonstrate this non-incentivized Gamification. The three experiments – “The Minefield”, “Battery Recycling Bin”, and “Trashketball” – brought about a variety of reactions from the students, faculty, and staff where apparent interest and amusement were observed.
Worcester Polytechnic Institute
Interactive Qualifying Project
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Humanities and Arts