Title

Gamification

Faculty Advisor

Zizza, Keith

Abstract

Gamification is the act of changing human behavior by making activities more enjoyable by making them more game-like. This could be as simple as adding rewards for completing menial tasks like giving yourself a gold star for completing all your paperwork. Gamification can also be done through more complex, corporate sponsored projects. To us, Gamification should be implemented without having to offer material incentives to change a person’s behavior. Over the past few months three attempts were made on the WPI campus to demonstrate this non-incentivized Gamification. The three experiments – “The Minefield”, “Battery Recycling Bin”, and “Trashketball” – brought about a variety of reactions from the students, faculty, and staff where apparent interest and amusement were observed.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2014

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

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