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Game-Like Elements: Exploring the Use of Narrative in Mathematics Education

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Generating student interest in academics has always been a challenge, and the advent of electronic entertainment has not made this challenge any easier. However, by incorporating the engaging elements of these electronic systems into traditional teaching methods, educators could better attract their students to academic content. Using two sets of surveys, we developed a prototype intervention to gauge student interest in the use of one such element, narrative, to teach middle school level geometry.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-011714-112015
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Year
  • 2014
Date created
  • 2014-01-17
Location
  • Worcester
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