Faculty Advisor

Gennert, Michael A.

Abstract

This project will examine the ways to assess literary value in video games, as well as the responsibility of developers to include literary value in video games. We will examine the impact that literary value has on video games from a social standpoint, as well as examine case studies and legislation related to literary value in video games as well as other media. We will also attempt to build a decision tree model that will help us classify literary value as 'absent', 'low', 'moderate', 'high'.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2007

Project Type

Interactive Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

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