Gennert, Michael A.
This project will examine the ways to assess literary value in video games, as well as the responsibility of developers to include literary value in video games. We will examine the impact that literary value has on video games from a social standpoint, as well as examine case studies and legislation related to literary value in video games as well as other media. We will also attempt to build a decision tree model that will help us classify literary value as 'absent', 'low', 'moderate', 'high'.
Worcester Polytechnic Institute
Interactive Qualifying Project
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