Student Work

Mystery Room: Engaging Marginalized Youth through an Immersive Experience

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We worked with Banksia Gardens Community Services to develop a mystery room - program for their after-school homework club. A mystery room is an immersive, - hands-on experience where participants complete a series of activities to complete a - target objective, and our team created one with the goal of heightening student - engagement in Science, Technology, Engineering, and Math (STEM) concepts. To do - this, we researched student engagement and expert processes for designing mystery - rooms, and conducted observations of the participants’ interests and soft skills. Based - on this, we developed an iterative design process to create a fantasy mystery room - experience. We then piloted our room with eleven participants, which we assessed - through observation and post-experience focus groups. D

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • E-project-050218-071004
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Year
  • 2018
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Date created
  • 2018-05-02
Location
  • Melbourne
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Permanent link to this page: https://digital.wpi.edu/show/n870zr191