Faculty Advisor

Servatius, Brigitte

Faculty Advisor

Servatius, Herman


Educational systems today often fail to imbue students with an interest or value for learning. Students in underprivileged areas disengage in education at young ages and are unlikely to pursue STEM education and careers. The purpose of this project is to engage marginalized youth in STEM education through the use of an immersive narrative experience called a "Mystery Room." Through analysis of students' perception of time, verbal feedback, and behavioral observations, we determined that this strategy successfully captures student interest and has a significant effect on STEM engagement. Our findings are intended to assist educators in implementing active learning to engage students.


Worcester Polytechnic Institute

Date Accepted

December 2018

Project Type

Interactive Qualifying Project