Student Work

Camera Movement in First Person Games

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Camera movement in first-person games is an overlooked point of evaluation and little research has been done with regards to how it can be analyzed and upon how it can be improved. From the results of our internet-based survey, we were able to determine that the most common camera movement in first person games appears to be vertical movement. These results do not match with the results of the graduate study which preceded our study, which found user preferences to lean towards the U-shaped and infinity movements. However, players found these camera movements to be adequate for play. From this, we can conclude that although the camera movements do not match player preferences, it does not inhibit player gaming experiences to their knowledge.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-041410-155759
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Year
  • 2010
Date created
  • 2010-04-14
Location
  • Worcester
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