Application of Artificial Intelligence in a Game-like Tutor
PublicDownloadable Content
open in viewerIn this project, my team developed a guiding framework on the application of Artificial Intelligence in a game-like tutor, with focus on the creation of a computer opponent to stimulate interest in learning. We also managed to come up with a functional tutor prototype featuring human-computer competition based on this framework. By presenting the prototype to a group of students, we received feedback showing that most target users like having a computer rival in a tutor and will use our tutor as a study aid in the future. As a result, we were able to finally conclude that the proposed framework is both feasible and effective in guiding the development of tutors involving competition elements supported by Artificial Intelligence.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Subject
- Publisher
- Identifier
- E-project-051312-173320
- Keyword
- Advisor
- Year
- 2012
- Date created
- 2012-05-13
- Location
- Worcester
- Resource type
- Rights statement
Relations
- In Collection:
Items
Items
Thumbnail | Title | Visibility | Embargo Release Date | Actions |
---|---|---|---|---|
Application_of_Artificial_Intelligence_in_a_Game-like_Tutor.pdf | Public | Download |
Permanent link to this page: https://digital.wpi.edu/show/t722h9075