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Application of Artificial Intelligence in a Game-like Tutor

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In this project, my team developed a guiding framework on the application of Artificial Intelligence in a game-like tutor, with focus on the creation of a computer opponent to stimulate interest in learning. We also managed to come up with a functional tutor prototype featuring human-computer competition based on this framework. By presenting the prototype to a group of students, we received feedback showing that most target users like having a computer rival in a tutor and will use our tutor as a study aid in the future. As a result, we were able to finally conclude that the proposed framework is both feasible and effective in guiding the development of tutors involving competition elements supported by Artificial Intelligence.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-051312-173320
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Year
  • 2012
Date created
  • 2012-05-13
Location
  • Worcester
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Permanent link to this page: https://digital.wpi.edu/show/t722h9075