Beck, Joseph E.
In this project, my team developed a guiding framework on the application of Artificial Intelligence in a game-like tutor, with focus on the creation of a computer opponent to stimulate interest in learning. We also managed to come up with a functional tutor prototype featuring human-computer competition based on this framework. By presenting the prototype to a group of students, we received feedback showing that most target users like having a computer rival in a tutor and will use our tutor as a study aid in the future. As a result, we were able to finally conclude that the proposed framework is both feasible and effective in guiding the development of tutors involving competition elements supported by Artificial Intelligence.
Worcester Polytechnic Institute
Interactive Qualifying Project
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