Heineman, George T
Previous Digital Rights Management (DRM) schemes used by the music industry on physical media have been ineffective and have caused problems for consumers. As a result, the music industry transitioned to digital content by utilizing a successful internet-based DRM model. The music industry recently adopted DRM-free content, yet the game industry still struggles with problems protecting physical media. Media-based DRM models of the game industry are satisfactory at best, so internet-based DRM models are becoming increasingly popular. Current trends in the game industry suggest that future DRM methods will be internet-based, as DRM-free methods can be fiscally illogical for use in the game industry.
Worcester Polytechnic Institute
Interactive Qualifying Project
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.