Faculty Advisor

Heineman, George T

Abstract

Previous Digital Rights Management (DRM) schemes used by the music industry on physical media have been ineffective and have caused problems for consumers. As a result, the music industry transitioned to digital content by utilizing a successful internet-based DRM model. The music industry recently adopted DRM-free content, yet the game industry still struggles with problems protecting physical media. Media-based DRM models of the game industry are satisfactory at best, so internet-based DRM models are becoming increasingly popular. Current trends in the game industry suggest that future DRM methods will be internet-based, as DRM-free methods can be fiscally illogical for use in the game industry.

Publisher

Worcester Polytechnic Institute

Date Accepted

May 2009

Project Type

Interactive Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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