Faculty Advisor

Heineman, George T


Previous Digital Rights Management (DRM) schemes used by the music industry on physical media have been ineffective and have caused problems for consumers. As a result, the music industry transitioned to digital content by utilizing a successful internet-based DRM model. The music industry recently adopted DRM-free content, yet the game industry still struggles with problems protecting physical media. Media-based DRM models of the game industry are satisfactory at best, so internet-based DRM models are becoming increasingly popular. Current trends in the game industry suggest that future DRM methods will be internet-based, as DRM-free methods can be fiscally illogical for use in the game industry.


Worcester Polytechnic Institute

Date Accepted

May 2009

Project Type

Interactive Qualifying Project



Advisor Department

Computer Science