Student Work

AN ANALYSIS OF PLAYABILITY AND FAIRNESS FOR GROUP GAME SERVER SELECTION

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A study was conducted on an effective way to select a game server for a group of people wanting to play together in a First Person Shooter game using playability and fairness as metrics. The average ping and standard deviation to game servers from the clients are used to calculate playability and fairness for the purpose of identifying suitable servers. Analysis of wide-scale Internet data suggests methods to identify acceptable servers for a group of players.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • E-project-043007-141538
Advisor
Year
  • 2007
Date created
  • 2007-04-30
Resource type
Major
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Last modified
  • 2021-01-29

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Permanent link to this page: https://digital.wpi.edu/show/np193b86j