Faculty Advisor

Claypool, Mark L.

Abstract

Latency's effect on performance in online games is becoming an increasingly relevant area of research. While much research has been performed on the broad topic of latency in games, this project studied the effect of latency on game actions based on their precision and deadline characteristics. We modified a publically available game to allow for artificially induced latency, ran experiments in that game with varying precision and deadline characteristics, and analyzed the resulting data to determine the trends.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2009

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Share

COinS