Faculty Advisor

Lindeman, Robert W.

Abstract

Many video reconstruction systems seek to recreate a scene from captured video sequences but are unable to perform at interactive framerates. This project presents the optimization of such a system by utilizing a Graphics Processing Unit (GPU). The specialized nature of the GPU offers many challenges in non-traditional graphics pipelines, but can offer great performance benefits. This paper presents the process by which a next-generation GPU is utilized to accelerate the visual hull reconstruction and rendering in "Cinematized Reality."

Publisher

Worcester Polytechnic Institute

Date Accepted

October 2007

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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