Faculty Advisor
Agu, Emmanuel O.
Faculty Advisor
Pollice, Gary F
Abstract
Modern game development can benefit from software that makes prototyping games easier. However, there is a notable lack of software for easily expressing concepts within the domain of computer board games. This project examines the domain component of rules in the context of strategic board games and what is required to facilitate rapid prototyping.
Publisher
Worcester Polytechnic Institute
Date Accepted
April 2008
Major
Computer Science
Major
Humanities and Arts
Major
Interactive Media and Game Development
Project Type
Major Qualifying Project
Copyright Statement
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Accessibility
Unrestricted
Advisor Department
Computer Science