Faculty Advisor

Agu, Emmanuel O.

Faculty Advisor

Pollice, Gary F

Abstract

Modern game development can benefit from software that makes prototyping games easier. However, there is a notable lack of software for easily expressing concepts within the domain of computer board games. This project examines the domain component of rules in the context of strategic board games and what is required to facilitate rapid prototyping.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2008

Major

Computer Science

Major

Humanities and Arts

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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