Agu, Emmanuel O.
Pollice, Gary F
Modern game development can benefit from software that makes prototyping games easier. However, there is a notable lack of software for easily expressing concepts within the domain of computer board games. This project examines the domain component of rules in the context of strategic board games and what is required to facilitate rapid prototyping.
Worcester Polytechnic Institute
Humanities and Arts
Interactive Media and Game Development
Major Qualifying Project
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